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Quick answers
What does MMA stand for?
MMA stands for mixed martial arts, a full-contact combat sport that combines techniques from multiple disciplines — boxing, Muay Thai, kickboxing, wrestling, Brazilian jiu-jitsu, judo and more — into a single ruleset. Rather than restricting fighters to one style, MMA lets them strike standing, clinch, take the fight to the ground and use submissions, all within one contest. The sport grew out of style-versus-style challenge matches designed to test which martial art was most effective in a real fight. The modern answer is that no single art dominates; the best competitors blend striking, wrestling and grappling into a seamless, complete skill set.
Is MMA the same as the UFC?
No. MMA is the sport; the UFC (Ultimate Fighting Championship) is a promotion — a private company that organizes events and crowns its own champions within that sport. The relationship is like the one between basketball and the NBA. Because the UFC is by far the largest and most prestigious promotion, signing most of the world's best fighters, the two terms are often used interchangeably in casual conversation, but they are not the same. Other MMA promotions include ONE Championship in Asia, the PFL, Bellator and Japan's RIZIN, and historically PRIDE and Strikeforce. A fighter can compete in MMA without ever fighting in the UFC.
What martial arts are used in MMA?
MMA draws on a wide range of disciplines, generally grouped by range. For striking, fighters use boxing (punches and head movement), Muay Thai (kicks, knees, elbows and clinch work), kickboxing and karate (kicking and footwork). For taking the fight to the ground, freestyle and Greco-Roman wrestling supply takedowns and takedown defense, and judo adds throws. On the ground, Brazilian jiu-jitsu governs positional control and submissions like chokes and joint locks. Elite fighters do not practice these as separate arts but blend them into one continuous system, transitioning fluidly from a punch to a takedown to a submission depending on where the fight goes.
How do you win an MMA fight?
There are four main ways to win. A knockout (KO) ends the fight when a legal strike renders an opponent unconscious. A technical knockout (TKO) comes when the referee, a doctor or the opponent's corner stops the bout because a fighter can no longer intelligently defend himself. A submission ends things when a fighter taps out to a choke or joint lock, verbally quits, or is choked unconscious. If no finish occurs, the fight goes to the judges' scorecards and is decided by decision — unanimous, split or majority — under the 10-Point Must System. Fights can also end in a draw, a disqualification for fouls, or a no-contest.
Is MMA more dangerous than boxing?
Research suggests MMA produces more visible injuries — cuts, bruises and minor damage — but potentially fewer catastrophic brain injuries than boxing. The key reason is the finish: MMA fighters can win by submission or ground-and-pound, and referees tend to stop fights quickly, so a competitor takes fewer repeated head blows than a boxer who is knocked down, given a standing eight-count and allowed to continue over 12 rounds. MMA's lighter gloves cause more surface cuts but transfer less repeated concussive force than boxing's heavily padded gloves, which let fighters absorb more head trauma over time. Both are inherently risky combat sports, and long-term brain-health concerns apply to each; no combat sport is truly safe.
What are the weight classes in MMA?
The UFC uses eight men's divisions: flyweight (125 lb), bantamweight (135 lb), featherweight (145 lb), lightweight (155 lb), welterweight (170 lb), middleweight (185 lb), light heavyweight (205 lb) and heavyweight (up to 265 lb). There are four women's divisions: strawweight (115 lb), flyweight (125 lb), bantamweight (135 lb) and featherweight (145 lb). Fighters must make their division's limit at an official weigh-in, usually the day before the fight, and title bouts allow no extra weight while non-title fights permit a one-pound allowance. Bouts contested at a weight between divisions, or where a fighter misses weight, are called catchweight fights.
MMA borrows its vocabulary from several martial arts at once, which is why broadcasts can be hard to follow even for attentive viewers. English wrestling terms, Thai striking vocabulary, and Portuguese and Japanese jiu-jitsu terminology all sit side by side, and gym slang adds another layer on top.
The 40 terms below span rules, tactics, positions, submissions, equipment and business terminology, ordered alphabetically by their English term.
Terms
Terms people actually search for first.
- Armbar
- A joint lock that traps an opponent's arm between the legs and hyperextends the elbow by bridging the hips; can be applied from guard, mount or side control, and was Ronda Rousey's signature finishing technique.
- Back control
- A position in which one fighter is attached to an opponent's back with both legs hooked around the waist; considered the top of the grappling hierarchy since the opponent can neither see nor easily defend, and it's the launching point for the rear-naked choke.
- Brazilian jiu-jitsu
- A ground-based grappling art developed in Brazil from judo taught by Mitsuyo Maeda, refined by the Gracie family around using leverage and position to overcome size differences; Royce Gracie's demonstration of it at UFC 1 in 1993 is considered MMA's founding moment.
- Calf kick
- A kick delivered with the shin to the nerve-dense outer calf just below the knee, which surged in popularity from the late 2010s; harder to check than a thigh kick, and a few landed kicks can buckle an opponent's lead leg.
- Catchweight
- A bout contested at a weight agreed between both sides rather than an official division limit, sometimes used to salvage a fight after one fighter misses weight; a fighter who misses weight forfeits part of their purse and cannot win a title even with a win.
- Clinch
- Close-range grappling while both fighters remain standing, where striking and grappling meet. The Muay Thai plum clinch controls the neck to set up knees and elbows, while wrestling-style clinch fighting uses underhooks to set up takedowns.
- Cutman
- A specialist who manages a fighter's cuts and swelling during the one-minute rest between rounds, using adrenaline-soaked swabs to stop bleeding and a chilled metal enswell to reduce swelling around the eyes.
- Double-leg takedown
- A classic takedown in which a fighter lowers their level and wraps both arms around an opponent's legs to drive or lift them to the mat; the most commonly used takedown in MMA, though attempting it without a striking setup usually gets stuffed by a sprawl.
- Grappling
- The umbrella term for all non-striking techniques involving holding, throwing, choking and joint-locking, encompassing wrestling, judo, Brazilian jiu-jitsu and sambo; usually the area where pure strikers break down fastest.
- Ground and pound
- The tactic of taking an opponent down and then striking with punches and elbows from a dominant position; pioneered by Mark Coleman, its purpose is not only damage but forcing an opponent to expose their back and open the door to a submission.
- Guard
- A position where a fighter lying on their back wraps both legs around the opponent's waist or torso for control; allows both offense and defense, giving rise to armbars, triangle chokes and sweeps.
- Guillotine choke
- A choke applied by trapping the opponent's head and neck under the armpit from the front; most often caught as a counter on an opponent who lowers their head to shoot for a takedown, and tightened by arching the torso rather than by arm strength.
- Half guard
- An intermediate position where the bottom fighter has both legs wrapped around only one of the opponent's legs, sitting between full guard and side control; the top fighter tries to free the trapped leg to advance to mount.
- Heel hook
- A leg lock that twists the ankle and knee by rotating the heel, considered one of grappling's most dangerous submissions because pain signals often arrive only after ligament damage has occurred; most beginner curricula delay teaching it for a year or more.
- Kimura
- A joint lock that figure-fours an opponent's wrist and arm and twists the shoulder inward, named after judoka Masahiko Kimura, who used it to break Helio Gracie's arm in 1951; can be applied from side control, half guard or closed guard.
- Knockout (KO)
- A win by rendering the opponent unconscious through strikes; distinct from a technical knockout, in which the fight is stopped by the referee, corner or ringside physician without the opponent losing consciousness.
- Low kick
- A kick delivered with the shin to the outside or inside of an opponent's thigh; a war-of-attrition weapon that accumulates damage round by round to wreck an opponent's footwork and punching power, defended by raising the shin to check it.
- Mount
- A top position in which one fighter sits astride the opponent's chest with both knees pinning the torso, considered the most dominant striking position; escaping by turning away typically exposes the back and opens the door to a rear-naked choke.
- No contest
- A result in which neither fighter is declared the winner, used when a bout can't continue due to an accidental eye poke or illegal strike, or when a post-fight drug test comes back positive; recorded as NC and usually followed by a rematch.
- Octagon
- The eight-sided cage used by the UFC, roughly 30 feet in diameter; a trademarked term, so other promotions simply call their enclosure a cage or ring. Fighters use the fence to cut off an opponent's escape route or finish a takedown against it.
- Open-finger gloves
- MMA-specific gloves that pad the back of the hand with roughly 4-6 ounces of foam while leaving the fingers open for grappling; much thinner than boxing gloves, one reason knockouts occur more often in MMA.
- Pound-for-pound
- An informal ranking that compares fighters' skill on a hypothetical equal footing, ignoring weight differences; not an official title but a media and promotion consensus, and the most widely used measure of a fighter's overall standing.
- Rear-naked choke
- A choke applied from back control, wrapping an arm around the opponent's neck to compress the carotid arteries; the highest-percentage submission in MMA, and because the opponent can't see the attack, escape is extremely difficult once it's deep.
- Scramble
- A fast, chaotic grappling exchange in which neither fighter has secured a dominant position and both are fighting to reverse the other; positions can flip several times in a few seconds, decided more by instinct and conditioning than raw strength.
- Side control
- A top position achieved by passing an opponent's legs and pinning their chest from the side; the position reached immediately after passing guard, from which a fighter can advance to mount or attack with knee-on-belly or kimuras.
- Significant strikes
- A statistic that counts all strikes landed at distance plus power strikes landed at close range, excluding light strikes thrown in the clinch or on the ground; the number most often shown on broadcasts, though judges actually score damage rather than raw count.
- Single-leg takedown
- A takedown in which a fighter grabs and lifts or trips one of the opponent's legs; a shorter entry distance than a double-leg makes it lower-risk, but it takes longer to finish and holding it too long burns significant energy.
- Southpaw
- A left-handed stance in which a fighter leads with the right foot and keeps the left hand back; because most fighters use the standard orthodox stance, they have less experience facing southpaws, one reason southpaws are overrepresented among champions.
- Sparring
- Live practice fighting under conditions similar to competition, ranging from light technical sparring to hard sparring just before a fight. Beginners are generally advised to avoid head-contact striking sparring for the first 3-6 months.
- Split decision
- A result in which two of three judges score the fight for one fighter and the third scores it for the opponent, indicating a genuinely close contest. If all three agree it's a unanimous decision; if two agree and the third scores a draw, it's a majority decision.
- Sprawl
- The primary takedown defense, in which a fighter throws their hips back and down over an incoming opponent's shoulders, flattening them out while kicking both legs back out of reach. A style built around this defense is called sprawl-and-brawl.
- Submission
- A win achieved by forcing an opponent to surrender via a choke or joint lock, whether by tapping, verbally stating it, or losing consciousness from a choke; one of the sport's three official ways to win alongside knockout and decision.
- Takedown
- Any technique that brings a standing opponent to the ground, including leg takedowns, clinch trips and throws, and driving an opponent down against the cage; considered one of MMA's most valuable base skills and weighted heavily in judges' scoring.
- Tap out
- The signal of surrender, given by tapping an opponent's body or the mat two or three times with a hand or foot, which immediately ends a fight or training round. Tapping late in the gym is the fast track to injury, not a sign of toughness.
- Technical knockout (TKO)
- A win declared when a fighter, while still conscious, is judged unable to intelligently defend themselves, and the fight is stopped by the referee, ringside physician, or the fighter's own corner throwing in the towel.
- Triangle choke
- A choke in which the legs are configured into a figure-four around the opponent's neck and one arm, so the opponent's own shoulder presses into their carotid artery; usually applied from the bottom in guard when an opponent postures up with only one arm inside.
- Underhook
- A clinch grip in which one fighter's arm is threaded under the opponent's armpit to control the back or shoulder; the fighter with the underhook can attempt a takedown, drive the opponent to the cage, or stand back up. The opposite grip is called an overhook.
- Unified Rules of Mixed Martial Arts
- The standard MMA rule set adopted by the New Jersey State Athletic Control Board in 2000 and later followed across most of North America and by most international promotions, defining weight classes, round length, glove specifications and the 10-point scoring system.
- Weigh-in
- The official pre-fight body-weight check confirming a fighter is within their division's limit; usually held the morning before a professional bout. Missing weight typically forfeits 20-30% of the purse to the opponent and converts the bout to a catchweight fight.
- Weight class
- Divisions based on maximum body weight designed to ensure fair matchups; the UFC runs eight men's divisions from flyweight (125 lb) to heavyweight (265 lb) and four women's divisions from strawweight (115 lb) to featherweight (145 lb).